Tuesday, July 17, 2018

The Wonders of Cheat Engine

A lot of people know cheat engine as "that one program which people use to cheat on roblox." However, it's real useful for seeing what's going on in a program. You can add break points where the program stops running once reached, you can find what value in the memory is used for, say, the firearms skill, and more. The only problem I've had so far is figuring out multi-level pointers, but that's not a problem with the program itself at all.

I still have no clue how maps work, and I'll have to do multi-level bullshit to even start figuring that out, but in the meantime, have some garbage filler post.

The player, and all human creatures, consist of 10 models. Each of these models has its own X and Y value, which are by default the same as the player's position. This would be fairly easy to edit if it weren't for the fact that each model has 7 values for each X and Y, and only one of those can be edited. This one sticky value is the one that controls the 6 other values.

The amount of values that you have to look through is just painful. For both the X and Y values, there will be 140 different things you have to go through. Of these, only 20 are going to be sticky values, and of those, only 2 are going to be the player's actual X and Y position, not just the models.

Basically: changing your character's X and Y value fuckin sucks.


A screenshot from while I was messing about Y values.

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